

About me
I am a senior software developer at Grizzle Cyber Security Technologies, specializing in secure software development on .NET and Windows platforms. My core expertise includes developing Windows Credential Providers, system-level authentication components, and security-focused backend services.
Alongside my work in cybersecurity and enterprise software, I bring over 6 years of hands-on experience in game development, which has strengthened my skills in performance optimization, real-time systems, and user-focused design.
My work centers on enterprise-grade software engineering and cybersecurity technologies, with a strong emphasis on robustness, performance, and security. I am highly adaptable and continuously motivated to learn and apply new technologies while solving complex, real-world problems in security-critical environments.
MY SKILLS
• Project Management
• .Net
• Inno Script
• AutoIT
• System Network
• Collaborative Working
• Level Design
HOBBIES AND INTERESTS
• Riding a motorcycle
• Scuba diving and freediving
• Developing and playing games
• Proficient in C# Programming
• Proficient in C++ Programming
• Unity 3d Mastery
• Java Programming Knowledge
• GO Programming Knowledge
• SQL, PostgreSQL
• Low-Level Windows Development
• SQL, PostgreSQL, SQLite
• Project Management
• Team Player
• Collaborative Working
• Level Design
• Unity 3d Mastery
• Proficient in C# Programming
• Proficient in C++ Programming
• Java Programming Knowledge
• GO Programming Knowledge
• SQL, PostgreSQL

Experience
Grizzle Cyber Security Technologies
• Recently, I have been primarily developing security and automation components based on .NET and C# that operate at the operating system level. Within this scope, I focused on session management layers integrated with Privileged Session Manager (PSM) services, covering session lifecycle tracking, policy-based control, session initiation and termination, concurrent session security, and auditability mechanisms.
• On the credential management side, I developed services that manage automatic password rotation and validation workflows. I incorporated critical security requirements into the design, including password change scenarios on target systems, controlled rollback mechanisms for failure cases, secure credential lifecycle management, and masking of sensitive data in logs and telemetry.
• On the Windows side, I implemented enhancements on top of the Windows Credential Provider using .NET, designing authentication chains that extend the standard username/password model with API- and token-based authentication flows, pre-session policy enforcement, and RDP session context awareness. I worked on multi-step authentication scenarios, dynamic user mapping, failover logic, and enterprise-oriented extensions.
• I supported this core C#/.NET architecture with auxiliary components developed using AutoIt for field automation and interactive workflows. Within automation solutions (C# and AutoIt), I implemented operational automation such as interaction with SSH/RDP and various system clients, screen/output pattern analysis, conditional command execution, and scenario-driven step orchestration. I also built integrations with web/API connectivity components to dynamically drive workflows by retrieving policies and decisions from centralized services.
• My goal is to unify privileged access, session security, and credential management under a single auditable architecture, delivering highly automated and sustainable systems at an enterprise scale.

XR Game Developer | ADT Aviation and Defence Technologies
• I contributed to the development of an XR-based training simulation for the armed forces at ADT Aviation and Defence Technologies.
• During my time there, I worked on UDP and TCP communication systems, AI-powered enemy unit development, a dynamic map design system, and simulated full-body movements using PICO brand XR and Full Body Tracker devices.
• I also implemented direct command exchanges between the simulation and airsoft devices, along with developing various backend software.
• I was responsible for the setup and execution of these systems in the field.
• I developed a scene editor to allow security forces to design their own training environments.
• Thanks to the 'IA Bot' I developed, the response times and learning speed of the security forces using the simulation have improved.

Game Developer | Kuvars Edu
• I worked as a Unity developer on a globally acclaimed metaverse project (Ariva Wonderland) for two years.
• I made non-multiplayer-compatible systems fully multiplayer-compatible.
• I worked on game design and programmed all character mechanics included in the game.
• I connected the inventory system to PlayFab, making it dynamic.
• I integrated a PlayFab-based fuel system, which operates independently of the inventory, into the vehicle mechanics.
• I implemented car racing mechanics and added a scoreboard system.
• I set up VR character mechanics for an immersive experience
• I developed and gamified VR interactions through coding and system design.
• I configured the Malbers Animal Controller, added an animator, and wrote multiplayer-compatible code for AI-driven animals.
• I worked for four years on 10+ projects. VR, AR, and XR development in Unity and building the required system setup for events.


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